A downloadable game

https://github.com/ClaudeZsb/dojo-dice

https://github.com/sicalpath/dojo-dice-frontend

https://dojo-dice.vercel.app/

Two people play the game face-to-face offline, and the game sets up three types of bets, each corresponding to different situations and rewards or penalties:
"I roll less, I drink 🍺" - If a player rolls a number smaller than their opponent, they need to drink a beer.
"I cheat and you catch me 🍺🍺" - If a player tries to cheat but is caught by the opponent, they must drink two beers.
"You guess my number 🍺🍺🍺" - If the opponent successfully guesses the player's number, the player must drink three beers.

This betting mechanism adds fun and interactivity to the game. Players not only need to use strategy and probability calculations but also need to be good at deception and detecting deception, making it a game that combines intelligence and psychological warfare. Moreover, using beer as the stake adds a relaxed and enjoyable social element to the game.

By using dojo the only provable game engine, we are exploring meaningful information and what on earth should be onchain rather than for the only sake of onchain. We believe if there is no challenge or conflict then it does not need to be save on DA and pay the fee. This only happens when the users think it should be.

by @sicalpath @Claude_Zheng @gink5814

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